Field Catalog of Weros
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Field Catalog of Weros – r4
“Captain, great to have you back! Time to restock your men?”
Weapons
Blaster Pistol, Civilian
Price: Cr200
Comment: “Works fine on humans. Might be a bit under-kill for a Ruqan in battleplate.”
Blaster Pistol, Magnum
Price: Cr400
Comment: “Captain, now that’s a weapon!”
Palm Blaster
Price: Cr220
Comment: “Perfect for the Snod table.”
Kinetic Pistol
Price: Cr150
Comment: “You can fix one of these with an old hydrosocket and some instructions from the Hypernet. But you can also take out a mortgage for ammo costs.”
Pulse Disruptor
Price: Cr600 Comment: “Disrupts energy fields and overloads systems. Works on everything from droids to starship consoles. Downside: if you fire it in a confined space, you’re gonna have a bad time.”
Blaster Rifle
Price: Cr1,300
Comment: “Hey, you want to clear pirate decks. That’s expensive business.”
Blaster Carbine
Price: Cr1,200
Comment: “Technically export-restricted to Dominion units. Technically, you didn’t buy it here.”
Kinetic Rifle
Price: Cr975
Comment: “You might want a few of these. Sometimes it’s hard to find blaster cell fabricators on the Rim.”
Shotgun
Price: Cr1,050
Comment: “Pretty useful if you’re cornered by a Dread warrior . . .or a Concordant.”
Combat Knife
Price: Cr60
Comment: “Mostly used for opening ration packs.”
Stun Baton
Price: Cr75
Comment: “What do you need that for? Were you planning on bringing the pirates in alive?”
Arcsword
Price: Cr1,600
Comment: “These things are scary. That shock can fry electrical systems.”
Arcdagger
Price: Cr800
Comment: “Hell of a backup. Just don’t clip it near your datatab.”
Concord Staff
Price: Cr25
Comment: “Just a reproduction. Turns out it’s easier to make a stick than a plasma sword.”
“Acquired” Sunblade
Price: Cr8,0000
Comment: “Don’t ask how I acquired it.”
Stun Grenade
Price: Cr900
Comment: “Just remember permanent blindness is not impossible.”
Thermonade
Price: Cr1,200
Comment: “Banned for non-state owners in the Commonwealth. Good thing this isn’t the Commonwealth.”
Glue Charge
Price: Cr700 Comment: “Sticks everything together. Boots to decks. Weapons to hands. Your dignity right where you dropped it. Non-lethal though the cleanup bill might make you wish you were dead. Heard tell of a Werosian merc who glued a live thermonade before it ever left his enemy’s hand.””
Armor
Cloak
Price: Cr5
Comment: “Not much good against blasters. But hey, maybe they think you’re wearing armor under it.”
Mesh Vest
Price: Cr150
Comment: “Yeah, here’s a good place to save money, the thing that stops you from getting killed.”
Flight Suit
Price: Cr300
Comment: “Light enough to nap in, snug enough to discourage napping.”
Mesh Armor
Price: Cr900
Comment: “Thank the Aether for nano-weave, or I’d have been dead twice already.”
Tactical Helmet
Price: Cr300
Comment: “Good thing pirates aren’t smart enough to need these.”
Ruqos Battleplate Armor
Price: Cr2,400
Comment: “Don’t worry; it’s pretty compatible with human anatomy.”
Personal Energy Shield
Price: Cr3,000
Comment: “My best customer buys these. Not a scratch on him. Mind the power cell drain, though.”
Dominion Assault Trooper Armor
Price: Cr3,600
Comment: “Look, if the Inquisition asks, I don’t have this, okay?”
Veilfield Harness
Price: Cr4000 Comment: “Okay, Wise Guy. I don’t care if you bought it, no one walks around invisible in my shop.”
Hazard Suit
Price: Cr1,200
Comment: “Saved a dozen of mine once. Also made the rest of us feel useless for not having one.”
Space Suit
Price: Cr4,500
Comment: “Good suit. Better to have one and not need it than need it and not have paperwork.”
Field Equipment
Personal Communicator
Price: Cr30
Comment: “Comes with a translation chip. Pretty handy for dealing with some of the rare sapients out there.”
Datatab
Price: Cr200
Comment: “I sell games for this in case your holo dies on you in hyperspace.”
Optic Overlay
Price: Cr1,200 Comment: “This sucker displays all kinds of useful information. So you can miss the things actually right in front of your face. Now promise me you’ll use it responsibly. You know, respecting people’s clothing choices.”
Field Rations (1 day)
Price: Cr1
Comment: “Oh, you expect them to live long enough to eat this time?”
Basic Medkit
Price: Cr50
Comment: “Professional tip, Captain: don’t get shot.”
Cyanomed Trauma Kit
Price: Cr200
Comment: “But just in case you do get shot, this is probably your best hope unless a Concordant is right there to help you.”
Power Cell, Compact
Price: Cr60
Comment: “With how long these last, I’m surprised I still sell any. And all for the price of a deckhand’s day wage.”
Holster
Price: Cr35
Comment: “Even on Weros, we prefer people don’t brandish blasters.”
Suppressor, Kinetic Pistol
Price: Cr150
Comment: “Personally, I prefer to deafen the enemy too.”
Blaster Cell (30 shots)
Price: Cr90
Magazine, Kinetic Pistol (15 rounds)
Price: Cr70
Magazine, Kinetic Rifle (30 rounds)
Price: Cr120
Shotgun Shell
Price: Cr6
Atomic Lamp
Price: Cr100
Comment: “It’s amazing what something as basic as atomic fusion can do.”
Lumen Rod
Price: Cr70
Comment: “Standard model puts out enough light to blind a Harnak and still run twelve hours on a cracked cell. Try not to stare into it, Captain.”
Breather Mask
Price: Cr100
Comment: “Filters the air, keeps the lungs happy, and makes you sound mysterious. Try not to scratch the seals with your stubble, Captain.”
Replacement Parts Package
Price: Cr120
Comment: “Sometimes it’s enough, sometimes not. But I hope none of your ships turn into this.”
Portable Scanner
Price: Cr240
Comment: “If it’s alive, leaking, or about to explode, this’ll tell you first. Assuming you know which setting you’re on.”
Personal Transport
Yatin
Price: Cr1,000
Comment: “Sometimes you don’t need fast. You need low maintenance. Just don’t try to get around Coropolis on one.”
Motospeeder
Price: Cr3,500
Comment: “Watch out for those motospeeder ‘club’ members at the cantinas.”
Groundspeeder
Price: Cr18,000
Comment: “I’ve heard some horror stories about some of the traffic jams on poorer Middle Rim worlds without much air traffic.”
Groundspeeder, Sport Model
Price: Cr28,000
Comment: “Fast enough to make your money back in one race if you live to collect it.”
Hover-sled
Price: Cr1,500 Comment: “Sometimes you don’t want to carry 1000 kilograms of cargo by hand into your ship. Lucky for you, I cater to laziness too.”
Atmospeeder
Price: Cr35,000
Comment: “You can take her into the upper clouds, sure. Just don’t forget to come back down.”
Atmohauler
Price: Cr70,000
Comment: “For shipping heavy cargo and mining on planet. The drive coils need regular tuning, but a well-kept hauler can serve a colony for decades.”
Starships
Comment: “Sure, Captain. I can give you more information for these. They are a bigger investment after all. These are all new, by the way. I’m no used ship sales-Birin.”
Orbital Shuttle
Price: Cr130,000
Hyperdrive Grade: n/a
Comment: “Designed for short hops and station runs. Hyperdrive mount’s standard, but don’t expect it to come with one at this price. Still, not too bad for crawling around in the system.”
Light Courier
Price: Cr230,000
Hyperdrive Grade: 2
Comment: “She’s basically the shuttle with a hyperdrive. Not quick, but give her long enough and she’ll take you there just the same.”
Interceptor
Price: Cr400,000
Hyperdrive Grade: 4
Comment: “Built to chase smugglers, pirates, and sometimes its own shadow. Light frame, overclocked thrusters, and barely enough living space to stretch.”
Light Freighter
Price: Cr600,000
Hyperdrive Grade: 4
Comment: “Workhorse of half the galaxy. Big enough to haul something worth selling, small enough to still be personal. Keep her fed and she’ll forgive you, most of the time.”
Light Frigate
Price: Cr4000,000
Hyperdrive Grade: 5
Comment: “Frigate-class ships are where business turns into commitment. Crews, logs, and repair bills all multiply overnight. But she can stand in a fight, cross a sector, and make a name for whoever’s mad enough to command her. Also the biggest I can sell you, Captain. Still waiting on permits for capital ships.”
Starship Hyperdrive Notes
Grade 1
- Speed: 50 light-years per day
- Drive Cost: Cr25,000 (very rare)
- Notes: Heavy, inefficient, near-extinct
Grade 2
- Speed: 100 light-years per day
- Drive Cost: Cr50,000
- Notes: Bare-minimum modern FTL access
Grade 3
- Speed: 200 light-years per day
- Drive Cost: Cr100,000
- Notes: Common in freighters and passenger ships
Grade 4
- Speed: 400 light-years per day
- Drive Cost: Cr200,000
- Notes: Modern civilian standard, some patrol vehicles
Grade 5
- Speed: 800 light-years per day
- Drive Cost: Cr400,000
- Notes: express couriers, some military
Grade 6
- Speed: 1,600 light-years per day
- Drive Cost: Cr800,000
- Notes: Fast military and recon ships
Grade 7
- Speed: 3,200 light-years per day
- Drive Cost: Cr1.6 million (rare)
- Notes: Elite vessels, purchase restricted
Grade 8
- Speed: 6,400 light-years per day
- Drive Cost: Cr3.2 million (extremely rare)
- Notes: Experimental prototypes